Age of Mythology: The Titans - Minimum System Requirement
- Age of Mythology The Titans: Windows 98/2000/XP
- Age of Mythology The Titans: 450MHz Processor
- Age of Mythology The Titans: 128MB RAM
- Age of Mythology The Titans: 450MB Hard Disk Space
- Age of Mythology The Titans: 16MB 3D Accelerated Video Card
- Age of Mythology The Titans: 32X CD-ROM Drive
- Age of Mythology The Titans: Sound Card
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Age of Mythology: The Titans is a real-time strategy computer game expansion pack of Age of Mythology. It was developed by Ensemble Studios and released on September 30, 2003.
The Titans adds a fourth culture to the game, the Atlanteans, and three new major gods, plus new units, buildings and god powers. It also includes many new features, such as auto-queueing (allows indefinite training of units as long as you have sufficient resources), and the ability to summon a Titan, a gargantuan, godlike being that forms the game's focal point. Critics gave Titans an average rating of 84% according to GameRankings.
The Titans adds a fourth culture to the game, the Atlanteans, and three new major gods, plus new units, buildings and god powers. It also includes many new features, such as auto-queueing (allows indefinite training of units as long as you have sufficient resources), and the ability to summon a Titan, a gargantuan, godlike being that forms the game's focal point. Critics gave Titans an average rating of 84% according to GameRankings.
The largest new addition to Titans is a new civilization, the Atlanteans. The Atlanteans have no specific hero units, but can convert most human units into a hero. Citizens have no drop off point for resources, and town centers can be built at any time during the game.
Atlantean Citizens are much more effective in work than their Greek, Norse or Egyptian counterparts and do not require drop-off points for resources; they instead use pack donkeys. They are also slower to train, and much more expensive. Atlanteans gain favor through possessing town centers. The more they control, the faster the rate of favor generation.
A new unit, the Oracle, is introduced on the side of the Atlanteans. With a line of sight that expands when he stands still and a researchable ability to pick up relics, he can be very effective in the early game, but he only has an attack if upgraded to hero.
Most Atlantean human units can be transformed into heroes (including Citizens), which become a little bit better at everything they do. Myth Units, Naval Units, Siege Units, Titans, and Cheiroballistra are the exceptions. As well as being strong against Myth Units, Atlantean heroes retain their own strengths and weaknesses, so, for example, Murmillo heroes are still weak against archers and strong against cavalry.
Atlantean Citizens are much more effective in work than their Greek, Norse or Egyptian counterparts and do not require drop-off points for resources; they instead use pack donkeys. They are also slower to train, and much more expensive. Atlanteans gain favor through possessing town centers. The more they control, the faster the rate of favor generation.
A new unit, the Oracle, is introduced on the side of the Atlanteans. With a line of sight that expands when he stands still and a researchable ability to pick up relics, he can be very effective in the early game, but he only has an attack if upgraded to hero.
Most Atlantean human units can be transformed into heroes (including Citizens), which become a little bit better at everything they do. Myth Units, Naval Units, Siege Units, Titans, and Cheiroballistra are the exceptions. As well as being strong against Myth Units, Atlantean heroes retain their own strengths and weaknesses, so, for example, Murmillo heroes are still weak against archers and strong against cavalry.
Titan worshippers have special powers, such as Kronos' ability to move buildings from one location on the map to another, or Oranos' Sky Passages, which allow instant unit transportation across the map. This can significantly affect the gameplay of older maps designed for Age of Mythology pre-expansion, as areas of maps that were inaccessible become accessible. The Earth entity Gaia has the ability to grow lush from buildings, preventing enemy players constructing buildings nearby as well as providing a small healing effect to buildings. Other, lesser god powers are available to the Atlanteans at any time during the game. Unlike the other civilizations, the Atlanteans can use certain god powers multiple times. Some, like Gaia's Forest, cause new forest to generate, which provides a far more effective wall that only villagers (or forest fires or colossi) can break through. These too may alter gameplay on older maps.
Age of Mythology: The Titans Game Free DownloadFile Size : 1.56GB
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